This file documents the Dreamcast version only, for general information check the README file. Note, that if you are just a casual user, and not a developer, you probably won't have to worry about the Compiling instructions below. Pick up with the section "How to use Yabause" to learn how to make a CD image you can burn to use Yabause (or use a program like Selfboot).
Yabause is written in C using KallistiOS. So, in order to compile it, you need a working sh-elf targetted C compiler, such as gcc and a working KallistiOS environment:
Once KallistiOS is set up, you should be ready to build Yabause.
Uncompress the Yabause source archive, move to the newly created directory, type "cd src", then "make -f Makefile.dc", it will generate one binary: "yabause.bin" in the "src" directory.
How to use Yabause ?
Before using Yabause, you need to build a CD with a few files in the correct places. In order to build a CD with the compiled binary, you must first scramble the binary. This can be done with the scramble utility which can be obtained from http://mc.pp.se/dc/files/scramble.c . This will have to be compiled with your native compiler. Once you run the scramble program on the yabause.bin file created in section 2 above, you will have a binary file suitable for booting on a real Dreamcast.
Once you have your scrambled binary, you may choose to include a Sega Saturn BIOS image on your disc as well. As of 0.9.5, this is not a requirement for the Dreamcast port, but if you choose to use an actual BIOS image, it must be put on the root of the CD and named "saturn.bin".
From this point, follow your favorite guide for how to build a selfbooting CD out of plain files. I use the one available at http://mc.pp.se/dc/cdr.html .
The Dreamcast port of Yabause is quite slow. I have done very little in the way of optimizing any of the core of Yabause toward the Dreamcast (there is quite a bit that could be done when time allows). Do not expect the Dreamcast port of Yabause to run your favorite Sega Saturn games at any sort of playable speed for now (or the near future). As Yabause matures, and I have more time to work on it, hopefully speed will improve. For now, think of it as a fancy tech demo.
Note that in 0.9.5, a small bit of assembly has appeared in the Dreamcast port. Hopefully as time goes on more of the Dreamcast specific code will be rewritten in assembly for at least some small speed increase.
General inquiries should go to :
Qt Port-related inquiries should go to:
Please don't ask for roms, bios files or any other copyrighted stuff. Please use the forum when you have any questions if possible.
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
See the GNU General Public License details in COPYING.