This file documents the mac version only, for general information check the README file.
Yabause is written in C and Objective C using the Cocoa, IOKit, OpenGL, and CoreAudio frameworks. All of these frameworks should be installed by default on your Mac OS X system. You must have the Mac OS X 10.6 SDK installed by the Xcode installer in order to build Yabause. In addition, you will need at least Xcode 3.2.
Once you have Xcode installed, you should be ready to build Yabause.
Uncompress the Yabause source archive, and open the Yabause.xcodeproj in the src/cocoa directory. From there it should be as easy as hitting the Build or Build and Run button in Xcode. This should generate a Yabause.app file that can be run just like any other application bundle on Mac OS X.
How to use Yabause ?
Before using Yabause, you need to configure a few things in the Preferences dialog (Yabause > Preferences).
First, set the BIOS path. Yabause can run some games without a BIOS, but many of them need it. If you want to use the emulated BIOS, select the checkbox for that.
Next, set up the video and sound cores. For the video core, you have 4 options:
- OpenGL Hardware Video Core - Potentially the fastest video core choice, at least with a discrete video card. However, it is also the least accurate.
- Software Video Core - The most accurate video core you can use, but also the slowest.
- Grand Central Dispatch Software Core - A multithreaded version of the Software Video Core. On a multi-core system this should be significantly faster than the Software core with a similar accuracy level.
- Disable Video - Does exactly what it sounds like.
For the sound core, you only have two options:
- Core Audio Sound Core - The default sound core. Select this one if you want sound.
- Disable Sound - Does exactly what it sounds like.
Next, set up keys for input. Go to the Input tab, and configure each button (at least on Controller 1). For the moment, this is limited to keyboard input only.
There are other options you can configure as well in here, including BRAM (for saving), a MPEG ROM (for games that use the VideoCD/MPEG card), and a cartridge for the cartridge port on the Saturn.
Once eveything is set, you can start emulation with the "File > Run BIOS", "File > Run CDROM" or "File > Run Image" menu options. Don't use the Run BIOS entry if you're using BIOS emulation.
When running in GDB, you should not use fullscreen mode. If Yabause crashes while running under GDB in fullscreen mode, you will probably get stuck with no way to exit. This should only affect developers and shouldn't ever be an issue for normal users.
General inquiries should go to :
Qt Port-related inquiries should go to:
Please don't ask for roms, bios files or any other copyrighted stuff. Please use the forum when you have any questions if possible.
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
See the GNU General Public License details in COPYING.