Roadmap

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Revision as of 16:31, 27 March 2008 by 81.251.203.149 (Talk) (New page: '''Goals for a 1.0.0 release''' -------------------------------------------------------------------------------- Full "stock" saturn emulation. At the very least it should be "feature co...)

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Goals for a 1.0.0 release


Full "stock" saturn emulation. At the very least it should be "feature complete" (most major bugs should be fixed at this point too) Any external carts or peripheral do not need to be fully emulated at this point Switchable SH2 Dynarec/Interpreter cores Full debugging support Speed should be high at this point (It's too tough ironing out those bugs with Yabause running slow. Save States


List of things that need to be done yet


OpenGL core needs rewriting to handle texturing better and to handle some of the more obscure features of the saturn SCSP emulation is still missing DSP emulation CD Block emulation is still missing a few odd commands SCU still needs better DSP timing. Some registers might need better support. SH2 still needs SCI emulation Eventually we're going to have to add support for multiple languages And much more


Mac-specific goals (not specific to any release)


SDL is used only for sound. Talking to CoreAudio ourselves lets us get rid of it. There should not be any noticeable performance increase, but the size of the binary would shrink Joypad support via HID Manager Rewrite UI using Cocoa. Compiling Yabause as a 64-bit application should give a speed increase on 64-bit capable Intel Macs, but the Carbon UI libraries are not available for 64-bit applications. Cocoa should also make it easier to add the missing developer features.


Windows-specific goals (not specific to any release)


Add support for 64-bit windows UI handling should be rewritten so the UI and emulation are on two separate threads. SPTI cd core needs some reworked so it doesn't dead-lock emulation while it's waiting on a command.